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SyneRyder 1 days ago [-]
Looks pretty good from the web page! How does this differ from Decent Sampler though? There's probably obvious differences but I haven't had a chance to dive into figuring that out for myself.
You should see if you can get a mention on the Sonic State / Sonic Talk podcast. Especially if you can get on episode with Yoad Nevo (the guy behind so many of the Waves plugins), or Ty Unwin and his Kontakt-based composing for the BBC. They'd probably have good constructive feedback while giving you a mention. I think Sonic Talk use Decent Sampler for their sample libraries for members, but maybe this will convince them to switch to Floe?
windell 1 days ago [-]
Thank for the excellent suggestions! I'll definitely take a look.
Perhaps the key difference is that Decent Sampler allows you to create a custom GUI for your sample library. Floe does not, it's a standard, complete set of parameters that explore into the realm of sample-based-synthesis moreso than just performing virtual instruments.
I do wonder about offering an API for creating custom GUIs, but I'm unsure how it would interact with the existing firmly ingrained GUI. Maybe it would have to be a wrapper API mostly - allowing sample libraries to 'grab' into the existing set of parameters and expose and reconfigure them into custom elements.
nylonstrung 2 days ago [-]
This looks great, I'll be excited to see this progressively become pure Zig and drop C++
Would be great to have something like Kontakt without all the cruft
atmanactive 2 days ago [-]
Is the plug in portable? In a sense: can I run it from any path, or does it require operating system's well known hard coded paths?
windell 2 days ago [-]
It can run from any path so long as your plugin host or DAW is happy to load it from there (the plugin APIs define standard folders plugins should be installed to, but lots of host allow other paths).
That's unfortunate. That means that in a multi room studio synchronization can't happen and each instance will drift and has to be set again and again. Here's a way how to resolve this (as implemented by Surge XT or any of the U-He): the software should infer its own runtime path and then test for the existence of a subdirectory "data" (for example). If the directory doesn't exist, then settings files are read and written to operating system's well known paths. But, if the directory does exist then all runtime files should be read and written from there.
windell 1 days ago [-]
Interesting, I'll take a look at the Surge source, they're a clever bunch. If you have a moment - I'd like to understand this use-case more. What do you mean multi room studio? Does a per-user installation help, vs an all-users installation?
atmanactive 8 hours ago [-]
Historically, early VST plug-ins were fully portable. They were rarely communicating with the underlying file system and were leaving all state management to the host. This made a DAW and a VST library a single unit which could run from anywhere, including network attached shared drives. So, in a multi room studio of yesteryear or in a distributed band studio of modern times, only one setup was needed for all of the nodes. A studio engineer would prepare a DAW+VST directory, share it via network, and all studios would have exactly the same setup with exactly the same plug-ins, with exactly the same configuration without having to repeat the whole setup N times. Therefore, a musician/producer/engineer could work in any studio room without limitations or distractions. The leader in this field is Cockos Reaper which supports fully portable operation, plus full relative path expansion everywhere. In my experience, there are about ~3000 VST2/VST3/CLAP plug-ins in existence, running flawlessly for decades now. So, by saving the plug-in state to operating system's semi-hardcoded directories, your plugin stays non-portable, and instead of being a full part of the DAW setup, becomes an unmanageable mess that nobody wants to deal with.
rglover 2 days ago [-]
Is this essentially "roll your own VST plugin" or something else?
windell 2 days ago [-]
Not quite as generic as that. I suppose there's 2 types of users at the moment.
Musicians who just want load up virtual instruments (whether that's 'real' instrument, or synthesised-based), play them, but then also use Floe's GUI to morph the sound into something different using layers, granular, FX, etc.
Or alternatively, sample library developers who want to create a curated sample library package for musicians. They configure the sample library using Lua (and set a background image and icon) and create a bank of presets - and then musicians can load that packagr into their Floe instance.
nasso_dev 2 days ago [-]
i couldn't find any information about it but i still see an AGENTS.md file at the root of the source tree so: how much AI was used in the making of this? how was it used?
windell 2 days ago [-]
Since early 2026 it's mixed AI and handwritten. Before that it was mostly written by hand. Quite a lot of the code goes back to 2018 even. Typically, I do back and forth with Claude Code agents on new features and bug fixes, reading and editing code along with it.
Patrickkkkkkkk 1 days ago [-]
whos this actually for? , your icp to be precise
What would make the next 90 days a success for you?
gamegod 2 days ago [-]
This looks great. Maybe a Kontakt killer? There's definitely a niche for something like this. It's good cross-promotion for your sound libraries too.
You should see if you can get a mention on the Sonic State / Sonic Talk podcast. Especially if you can get on episode with Yoad Nevo (the guy behind so many of the Waves plugins), or Ty Unwin and his Kontakt-based composing for the BBC. They'd probably have good constructive feedback while giving you a mention. I think Sonic Talk use Decent Sampler for their sample libraries for members, but maybe this will convince them to switch to Floe?
Perhaps the key difference is that Decent Sampler allows you to create a custom GUI for your sample library. Floe does not, it's a standard, complete set of parameters that explore into the realm of sample-based-synthesis moreso than just performing virtual instruments.
I do wonder about offering an API for creating custom GUIs, but I'm unsure how it would interact with the existing firmly ingrained GUI. Maybe it would have to be a wrapper API mostly - allowing sample libraries to 'grab' into the existing set of parameters and expose and reconfigure them into custom elements.
Would be great to have something like Kontakt without all the cruft
Once running it will try to create some directories in known locations on your OS for storing libraries, presets, preferences, etc. https://floe.audio/docs/reference/file-locations
Musicians who just want load up virtual instruments (whether that's 'real' instrument, or synthesised-based), play them, but then also use Floe's GUI to morph the sound into something different using layers, granular, FX, etc.
Or alternatively, sample library developers who want to create a curated sample library package for musicians. They configure the sample library using Lua (and set a background image and icon) and create a bank of presets - and then musicians can load that packagr into their Floe instance.